mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence - 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible - 6-1: fixed tile changes between level design difficulties beng in reverse order - 6-4 and 8-4c: some long firebars were short, no longer the case! - 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section - A-2: missing 1up added for the spring to make sense - D-3: added missing brick blocks and castle walls, making level look less plain in general - D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
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File diff suppressed because one or more lines are too long
@@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=4 uid="uid://cfxtsnujr77ro"]
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[gd_scene load_steps=16 format=4 uid="uid://cfxtsnujr77ro"]
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[ext_resource type="Script" uid="uid://bcqr1v25ygedb" path="res://Scripts/Classes/LevelClass.gd" id="1_qfo7w"]
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[ext_resource type="JSON" path="res://Assets/Audio/BGM/Castle.json" id="2_qfo7w"]
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@@ -12,6 +12,7 @@
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[ext_resource type="PackedScene" uid="uid://dkgu57is78lro" path="res://Scenes/Parts/PipeArea.tscn" id="13_rx4ei"]
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[ext_resource type="PackedScene" uid="uid://cinr6kcbmo6gr" path="res://Scenes/Parts/DropShadowRenderer.tscn" id="14_a5fcu"]
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[ext_resource type="PackedScene" uid="uid://bksxgpygrdjl7" path="res://Scenes/Prefabs/LevelBG.tscn" id="14_qfo7w"]
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[ext_resource type="Script" uid="uid://dn7riekvv1gpy" path="res://Scripts/Parts/SettingObjectNode.gd" id="15_5epyp"]
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[ext_resource type="Script" uid="uid://bdq0373j5n5o0" path="res://Scripts/Parts/CameraRightLimit.gd" id="15_ovjnn"]
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[ext_resource type="Script" uid="uid://cybpwmw4ywoow" path="res://Scripts/Parts/TileMapConverter.gd" id="16_5epyp"]
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@@ -68,9 +69,6 @@ position = Vector2(296, -88)
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[node name="FallingPlatform" parent="." instance=ExtResource("12_k7t0u")]
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position = Vector2(784, -64)
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[node name="FallingPlatform2" parent="." instance=ExtResource("12_k7t0u")]
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position = Vector2(672, -64)
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[node name="PipeArea" parent="." instance=ExtResource("13_rx4ei")]
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position = Vector2(-192, -32)
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exit_only = true
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@@ -98,6 +96,14 @@ length = 12
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[node name="LevelBG" parent="." instance=ExtResource("14_qfo7w")]
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particles = 3
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[node name="SettingObjectNode" type="Node" parent="."]
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script = ExtResource("15_5epyp")
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setting_title = "level_design"
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metadata/_custom_type_script = "uid://dn7riekvv1gpy"
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[node name="FallingPlatform2" parent="SettingObjectNode" instance=ExtResource("12_k7t0u")]
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position = Vector2(672, -64)
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[connection signal="block_destroyed" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active_2"]
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[connection signal="block_emptied" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock/LevelPersistance" method="set_as_active"]
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[connection signal="player_block_hit" from="Tiles/InvisibleQuestionBlock" to="Tiles/InvisibleQuestionBlock" method="player_mushroom_check"]
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