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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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Fix Extra Checkpoint option not doing anything + other checkpoint fixes (#649)
* Fix Extra Checkpoint option not doing anything + other checkpoint fixes * Remove redundancy
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1e2d4d9404
@@ -253,13 +253,8 @@ position = Vector2(2624, -32)
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pipe_id = 3
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exit_only = true
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[node name="Checkpoint2" parent="." instance=ExtResource("10_q2h2g")]
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position = Vector2(1296, 0)
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optional = true
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[node name="CheckpointFlag" parent="." instance=ExtResource("24_v8ufo")]
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position = Vector2(1296, 0)
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optional = true
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[connection signal="block_destroyed" from="Tiles/BrickBlock" to="Tiles/BrickBlock/LevelPersistance" method="set_as_active_2"]
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[connection signal="block_emptied" from="Tiles/BrickBlock" to="Tiles/BrickBlock/LevelPersistance" method="set_as_active"]
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@@ -204,6 +204,7 @@ position = Vector2(2200, -136)
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[node name="CheckpointFlag" parent="." node_paths=PackedStringArray("nodes_to_delete") instance=ExtResource("22_686wu")]
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position = Vector2(1328, 0)
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nodes_to_delete = [NodePath("../Enemies/Blooper6")]
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optional = true
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[node name="EntityGenerator" parent="." instance=ExtResource("22_lnx6r")]
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position = Vector2(-72, -176)
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@@ -236,6 +236,7 @@ position = Vector2(3432, -120)
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[node name="CheckpointFlag" parent="." instance=ExtResource("24_osugw")]
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position = Vector2(2056, -64)
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optional = true
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[node name="BrickBlock" parent="." instance=ExtResource("21_u54v8")]
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position = Vector2(2040, -120)
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@@ -6,9 +6,6 @@ static var character_save := "Mario"
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func _ready() -> void:
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activated.get_node("ResourceSetterNew").resource_json = load(get_character_sprite_path(0))
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if Settings.file.difficulty.checkpoint_style == 0 and (Global.current_game_mode != Global.GameMode.LEVEL_EDITOR and Global.current_game_mode != Global.GameMode.CUSTOM_LEVEL) or Global.current_campaign == "SMBANN":
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owner.queue_free()
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return
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owner.show()
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if owner.passed:
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sprite.hide()
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@@ -27,7 +27,7 @@ func _enter_tree() -> void:
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LevelPersistance.active_nodes = old_state.duplicate(true)
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func _ready() -> void:
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode) or Global.current_campaign == "SMBANN":
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode) or Global.current_campaign == "SMBANN" or (Settings.file.difficulty.extra_checkpoints == 0 and optional):
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queue_free()
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return
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if has_meta("is_flag") == false:
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@@ -71,6 +71,3 @@ func get_id() -> String:
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return str(Global.level_editor.sub_level_id) + "," + str(Vector2i(global_position)) + "," + get_parent().name
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else:
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return Global.current_level.scene_file_path + "," + str(Vector2i(global_position)) + "," + get_parent().name
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func on_tree_exiting() -> void:
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pass # Replace with function body.
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