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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-25 08:50:50 +00:00
updated blooper animations, so they dont call every frame
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@@ -10,11 +10,9 @@ func _physics_process(delta: float) -> void:
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global_position.y += 32 * delta
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if global_position.y >= target_player.global_position.y - 24 and can_rise:
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rise_tween()
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$Sprite.play("Fall")
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else:
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$Sprite.play("Rise")
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func rise_tween() -> void:
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$Sprite.play("Rise")
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falling = false
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can_rise = false
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var tween = create_tween().set_trans(Tween.TRANS_CUBIC)
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@@ -28,6 +26,7 @@ func rise_tween() -> void:
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tween.tween_property(self, "global_position", final_position, 0.75)
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await tween.finished
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$Sprite.play("Fall")
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falling = true
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await get_tree().create_timer(0.25, false).timeout
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can_rise = true
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