From 14c193fb2752455246c7ffa408271186a8777449 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Mon, 13 Oct 2025 19:53:40 +0100 Subject: [PATCH] fixed an issue where coin particles werent spawning if the coin was part of the tilemap --- Scripts/Classes/Entities/Items/Coin.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Scripts/Classes/Entities/Items/Coin.gd b/Scripts/Classes/Entities/Items/Coin.gd index 2ea7840..4940485 100644 --- a/Scripts/Classes/Entities/Items/Coin.gd +++ b/Scripts/Classes/Entities/Items/Coin.gd @@ -24,8 +24,8 @@ func collect() -> void: $Sprite.queue_free() else: queue_free() - if get_parent() is TileMapLayer: - get_parent().erase_cell(get_parent().local_to_map(position)) + if get_parent() is TileMapLayer: + get_parent().erase_cell(get_parent().local_to_map(position)) func summon_block_coin() -> void: var node = spinning_coin_scene.instantiate()