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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
cleaned up some of the posing code
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@@ -74,6 +74,7 @@ var pipe_move_direction := 1
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var stomp_combo := 0
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var is_invincible := false
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var can_pose := false
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var is_posing := false
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const COMBO_VALS := [100, 200, 400, 500, 800, 1000, 2000, 4000, 5000, 8000, null]
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@@ -83,8 +84,6 @@ const COMBO_VALS := [100, 200, 400, 500, 800, 1000, 2000, 4000, 5000, 8000, null
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@onready var normal_state: Node = $States/Normal
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@export var auto_death_pit := true
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var can_pose := true
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var can_hurt := true
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var in_water := false
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@@ -616,6 +615,8 @@ func set_power_state_frame() -> void:
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if power_state != null:
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$ResourceSetterNew.resource_json = load(get_character_sprite_path())
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$ResourceSetterNew.update_resource()
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if %Sprite.sprite_frames != null:
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can_pose = %Sprite.sprite_frames.has_animation("PoseDoor")
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func get_power_up(power_name := "") -> void:
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if is_dead:
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