From 11a11b360490568ccbcca75f4f7b02eec479a0d8 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Mon, 22 Sep 2025 10:13:39 +0100 Subject: [PATCH] made it so medals can now be unlocked, if you have the exact time required --- Scripts/UI/MarathonResults.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/UI/MarathonResults.gd b/Scripts/UI/MarathonResults.gd index 3974857..20ee10a 100644 --- a/Scripts/UI/MarathonResults.gd +++ b/Scripts/UI/MarathonResults.gd @@ -25,11 +25,11 @@ func setup_visuals() -> void: target_time = SpeedrunHandler.GOLD_WARPLESS_TIMES[Global.current_campaign] %Target.text = SpeedrunHandler.gen_time_string(SpeedrunHandler.format_time(target_time)) var medal_index := -1 - if SpeedrunHandler.timer < target_time: + if SpeedrunHandler.timer <= target_time: medal_index = 2 - elif SpeedrunHandler.timer < target_time * SpeedrunHandler.MEDAL_CONVERSIONS[1]: + elif SpeedrunHandler.timer <= target_time * SpeedrunHandler.MEDAL_CONVERSIONS[1]: medal_index = 1 - elif SpeedrunHandler.timer < target_time * SpeedrunHandler.MEDAL_CONVERSIONS[0]: + elif SpeedrunHandler.timer <= target_time * SpeedrunHandler.MEDAL_CONVERSIONS[0]: medal_index = 0 %Medal.get_node("Full").visible = medal_index >= 0 %Medal.get_node("Full").region_rect.position = Vector2(8 * medal_index, 0)