world 9 minor changes

my first commit and change to smb1r, i hope things are working alright

- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
This commit is contained in:
Lean
2025-09-17 14:47:45 -03:00
parent 864d38258f
commit 0f4edcaf68
3 changed files with 65 additions and 39 deletions

View File

@@ -107,4 +107,11 @@ func run_player_check(player: Player) -> void:
pipe_entered.emit()
DiscoLevel.can_meter_tick = false
Level.in_vine_level = false
# temporal flex tape solution, sorry if this does bad things
# - leanycat
if (Global.current_game_mode == Global.GameMode.CAMPAIGN and Global.current_campaign == "SMBLL") and Global.world_num == 9 and Global.level_num == 3:
Level.vine_return_level = Global.current_level.scene_file_path
Level.in_vine_level = true
player.enter_pipe(self)