From a1e9f3e21bb6fc0c0850d1d3f963b6e56b19c935 Mon Sep 17 00:00:00 2001 From: Jeod <47716344+JeodC@users.noreply.github.com> Date: Sun, 21 Sep 2025 17:41:01 -0400 Subject: [PATCH] Reset death flag on death in boo race --- Scripts/Classes/Entities/Player.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index ed53f42..c8cb082 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -560,6 +560,7 @@ func death_load() -> void: if Global.current_game_mode == Global.GameMode.BOO_RACE: Global.reset_values() Global.clear_saved_values() + Global.death_load = false Level.start_level_path = Global.current_level.scene_file_path Global.current_level.reload_level()