diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index b1cab2f..27874be 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -563,6 +563,7 @@ func death_load() -> void: if Global.current_game_mode == Global.GameMode.BOO_RACE: Global.reset_values() Global.clear_saved_values() + Global.death_load = false Level.start_level_path = Global.current_level.scene_file_path Global.current_level.reload_level()