mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
fixed up players getting stuck in blocks, after collecting a powerup mid air
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://ccxhom4wrgfv4"]
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[gd_scene load_steps=11 format=3 uid="uid://ccxhom4wrgfv4"]
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[ext_resource type="Texture2D" uid="uid://dy3p03djelkb3" path="res://Assets/Sprites/Particles/Leaves.png" id="1_0tjo2"]
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[ext_resource type="Script" uid="uid://d3kftxro4bfnv" path="res://Scripts/Classes/Entities/Objects/WindArea.gd" id="1_68lil"]
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@@ -17,27 +17,6 @@ particles_anim_h_frames = 2
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Curve" id="Curve_0tjo2"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.894444, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_8c2la"]
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curve = SubResource("Curve_0tjo2")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wu018"]
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particle_flag_disable_z = true
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emission_shape_scale = Vector3(1, 15, 1)
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emission_shape = 3
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emission_box_extents = Vector3(1, 8, 1)
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spread = 0.0
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initial_velocity_min = 100.0
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initial_velocity_max = 500.0
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angular_velocity_min = -720.0
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angular_velocity_max = 720.0
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gravity = Vector3(0, 0, 0)
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alpha_curve = SubResource("CurveTexture_8c2la")
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anim_offset_max = 1.0
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[sub_resource type="Resource" id="Resource_sbjyn"]
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script = ExtResource("5_3arhp")
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Overworld = ExtResource("3_qar1j")
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@@ -61,7 +40,7 @@ anchor_bottom = 0.5
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grow_vertical = 2
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metadata/_edit_use_anchors_ = true
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[node name="Particles" type="GPUParticles2D" parent="CanvasLayer/Control"]
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[node name="Particles" type="CPUParticles2D" parent="CanvasLayer/Control"]
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unique_name_in_owner = true
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material = SubResource("CanvasItemMaterial_qar1j")
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position = Vector2(-64, 0)
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@@ -69,11 +48,20 @@ emitting = false
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amount = 64
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texture = ExtResource("1_0tjo2")
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lifetime = 2.0
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process_material = SubResource("ParticleProcessMaterial_wu018")
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draw_order = 1
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emission_shape = 3
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emission_rect_extents = Vector2(1, 8)
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spread = 0.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 100.0
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initial_velocity_max = 500.0
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angular_velocity_min = -720.0
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angular_velocity_max = 720.0
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anim_offset_max = 1.0
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[node name="ResourceSetterNew" type="Node" parent="CanvasLayer/Control/Particles" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_sbjyn")
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node_to_affect = NodePath("..")
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node_to_affect = NodePath("")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("4_qvx5e")
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