fixed up players getting stuck in blocks, after collecting a powerup mid air

This commit is contained in:
JHDev2006
2025-10-02 10:09:21 +01:00
parent f088c9b606
commit 05bca140fd
5 changed files with 47 additions and 61 deletions

View File

@@ -679,7 +679,6 @@ position = Vector2(256, 256)
amount = 128
lifetime = 20.0
preprocess = 20.0
fixed_fps = 30
local_coords = true
draw_order = 1
emission_shape = 3
@@ -690,10 +689,9 @@ gravity = Vector2(0, 0)
initial_velocity_min = 20.0
initial_velocity_max = 50.0
[node name="ResourceSetter" type="Node" parent="OverlayLayer/Particles/Snow" node_paths=PackedStringArray("node_to_affect")]
[node name="ResourceSetter" type="Node" parent="OverlayLayer/Particles/Snow"]
process_mode = 1
script = ExtResource("10_lvidp")
node_to_affect = NodePath("")
property_name = "texture"
mode = 1
resource_json = ExtResource("25_aw4cr")
@@ -708,7 +706,6 @@ amount = 64
texture = ExtResource("25_q36g4")
lifetime = 30.0
preprocess = 20.0
fixed_fps = 30
local_coords = true
draw_order = 1
emission_shape = 3
@@ -721,9 +718,8 @@ angular_velocity_min = -720.0
angular_velocity_max = 720.0
anim_offset_max = 1.0
[node name="ResourceSetterNew" type="Node" parent="OverlayLayer/Particles/Leaves" node_paths=PackedStringArray("node_to_affect")]
[node name="ResourceSetterNew" type="Node" parent="OverlayLayer/Particles/Leaves"]
script = ExtResource("10_lvidp")
node_to_affect = NodePath("")
property_name = "texture"
mode = 1
resource_json = ExtResource("28_ugdi7")
@@ -740,7 +736,6 @@ amount = 64
texture = SubResource("GradientTexture1D_78nlv")
lifetime = 5.0
preprocess = 10.0
fixed_fps = 30
fract_delta = false
local_coords = true
draw_order = 1