From 054615fc6059c34a40a1ad6ab93164cdc2935ff8 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Mon, 22 Sep 2025 13:34:13 +0100 Subject: [PATCH] fixed a crash, where you could delte the tile and still inspect it --- Scripts/UI/TileModifierMenu.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Scripts/UI/TileModifierMenu.gd b/Scripts/UI/TileModifierMenu.gd index 795e120..885c465 100644 --- a/Scripts/UI/TileModifierMenu.gd +++ b/Scripts/UI/TileModifierMenu.gd @@ -23,8 +23,6 @@ var can_exit := true: can_exit = value pass -func _ready() -> void: - pass func _process(_delta: float) -> void: if active and (Input.is_action_just_pressed("ui_back") or Input.is_action_just_pressed("editor_open_menu")): @@ -39,6 +37,8 @@ func open() -> void: size = Vector2.ZERO add_properties() show() + editing_node.tree_exiting.connect(close) + func add_properties() -> void: for i in properties: