From 0412d3745d7e7ec4ca081fbab076a60bba982490 Mon Sep 17 00:00:00 2001 From: guzlad Date: Wed, 1 Oct 2025 17:45:06 +0200 Subject: [PATCH] Fixed piranha plant offsets --- Scenes/Prefabs/Entities/Enemies/PiranhaPlant.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scenes/Prefabs/Entities/Enemies/PiranhaPlant.tscn b/Scenes/Prefabs/Entities/Enemies/PiranhaPlant.tscn index 9990ded..fd374f7 100644 --- a/Scenes/Prefabs/Entities/Enemies/PiranhaPlant.tscn +++ b/Scenes/Prefabs/Entities/Enemies/PiranhaPlant.tscn @@ -187,7 +187,7 @@ script/source = "extends Node @onready var starting_position: Vector2 = owner.global_position func _process(_delta: float) -> void: - const OFFSETS = [Vector2.ZERO, Vector2.ZERO, Vector2(-16, 0), Vector2(16, 0)] + const OFFSETS = [Vector2.ZERO, Vector2(0, -16), Vector2(-16, 0), Vector2.ZERO] if Global.level_editor != null: owner.global_rotation_degrees = [0, 180, 90, -90][owner.plant_direction] var offset = OFFSETS[owner.plant_direction]