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started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
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@@ -32,6 +32,7 @@ func handle_movement(delta: float) -> void:
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move_and_slide()
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func destroy() -> void:
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await get_tree().physics_frame
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AudioManager.play_sfx("icicle_break", global_position)
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summon_particles()
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queue_free()
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