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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 23:48:11 +00:00
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
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@@ -32,6 +32,7 @@ func handle_movement(delta: float) -> void:
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move_and_slide()
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func destroy() -> void:
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await get_tree().physics_frame
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AudioManager.play_sfx("icicle_break", global_position)
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summon_particles()
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queue_free()
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@@ -41,9 +41,9 @@ var file := {
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},
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"controller":
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{
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"jump": 0,
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"run": 2,
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"action": 2,
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"jump": [0, 1],
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"run": [2, 3],
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"action": [2, 3],
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"move_left": "0,-1",
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"move_right": "0,1",
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"move_up": "1,-1",
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