[gd_scene load_steps=7 format=3 uid="uid://bsbw8ygiek677"]

[ext_resource type="PackedScene" uid="uid://biq8pga47n6wj" path="res://Scenes/Prefabs/LevelObjects/SnowStormWind.tscn" id="1_j6qfh"]

[sub_resource type="Curve" id="Curve_0tjo2"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.894444, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_68lil"]
curve = SubResource("Curve_0tjo2")

[sub_resource type="Gradient" id="Gradient_rm4lv"]
colors = PackedColorArray(0.729412, 0.380392, 0.0666667, 1, 1, 0.85098, 0.698039, 1)

[sub_resource type="GradientTexture1D" id="GradientTexture1D_mfqx0"]
gradient = SubResource("Gradient_rm4lv")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xcyfj"]
particle_flag_disable_z = true
emission_shape_scale = Vector3(1, 15, 1)
emission_shape = 3
emission_box_extents = Vector3(1, 8, 1)
spread = 0.0
initial_velocity_min = 100.0
initial_velocity_max = 500.0
angular_velocity_min = -720.0
angular_velocity_max = 720.0
gravity = Vector3(0, 0, 0)
scale_max = 3.0
color_initial_ramp = SubResource("GradientTexture1D_mfqx0")
alpha_curve = SubResource("CurveTexture_68lil")
anim_offset_max = 1.0

[node name="SandStormArea" instance=ExtResource("1_j6qfh")]

[node name="GPUParticles2D" parent="CanvasLayer/Control" index="0"]
process_material = SubResource("ParticleProcessMaterial_xcyfj")
